Miscellaneous Work
Often I choose to model subjects that don't easily fit into the categories of "environments" or "characters". What you'll find here are props, vehicles, and anything else that slips through the cracks.
1644 triangles, one 2048x2048 map My first finished work in Softimage, the Tempest is a pistol I made for use in a Unity Game project that I'm working on.
Introducing the Pumpkin Crab! I wanted to make something for a weekly creative challenge (of a Halloween theme), so I decided to make this robot. He's designed to replace the Headcrab in any source engine game, so he's compatible with Half Life 2, Garry's Mod, etc. If you want him in-game feel free to download him here: http://filesmelt.com/dl/PumpkinCrab.zip One 1024x1024 map, and one 256x256 map. 1987 triangles.
Hard surface modelling practice inspired by concept art done by Tim Von Rueden. http://conceptcookie.deviantart.com/art/Concept-Art-Tutorial-Rugged-Revolver-329144065
Meant for use in the Source engine, the poly count rests at ~1.5K